GTX 660 Ti for Blender
Kepler GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.
Last updated: May 26, 2026
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152
Entry-level speed — fine for learning and lighter scenes.
2 GB
Limited — best for simpler scenes and lighter workflows.
1,344
Lower core count — adequate for lighter rendering workloads.
Kepler
Older architecture — check benchmark scores for a practical performance picture.
144.2 GB/s
Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.
980 MHz
Lower clock speed — typical of older or workstation-class GPUs.
CUDA
CUDA provides the primary GPU rendering path in Blender Cycles.
150 W
Relatively efficient — manageable in most desktop builds.
2012
More technical details
Core specs
- Base clock: 915 MHz
- Process size: 28 nm
Memory specs
- Memory type: GDDR5
- Memory bus: 192-bit
Benchmark performance
This chart estimates how many seconds this GPU takes to render one frame of each standard Blender benchmark scene, so you can compare practical rendering speed at a glance.
These are single-frame estimates derived from Blender Open Data benchmark medians at the scene sample counts, not full-animation render times or guarantees for every real project.
View Blender Open Data sourceIs GTX 660 Ti good for Blender?
A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.
What stands out
- Kepler Architecture
- 28 nm process node
- 1344 CUDA cores
- Base clock of 915 MHz
Tradeoffs to know
- Limited VRAM for complex scenes
- Outdated architecture for current Blender versions
Who should choose it
- Budget-friendly for simple projects
- Suitable for learning Blender basics
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