NVIDIA GeForce GTX 1630
Turing GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.
Last updated: March 31, 2026
265
Entry-level speed — fine for learning and lighter scenes.
4 GB
Limited — best for simpler scenes and lighter workflows.
512
Lower core count — adequate for lighter rendering workloads.
Turing
Older architecture — introduced hardware ray tracing for NVIDIA GPUs.
96 GB/s
Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.
1785 MHz
Lower clock speed — typical of older or workstation-class GPUs.
OptiX
OptiX hardware acceleration provides the fastest Cycles rendering path.
75 W
Low power — easy to cool and efficient for smaller builds.
2022
More technical details
Core specs
- Base clock: 1740 MHz
- Process size: 12 nm
Memory specs
- Memory type: GDDR6
- Memory bus: 64-bit
Benchmark performance
This chart gives a compact estimate of how this GPU handles Blender benchmark scenes, so you can compare practical rendering speed without reading raw benchmark tables.
These timings are derived from Blender Open Data benchmark medians and should be treated as comparative estimates, not guaranteed real-project render times.
View Blender Open Data sourceIs GTX 1630 good for Blender?
A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.
What stands out
- Based on the Turing architecture
- Compact 12 nm process size
- Efficient for basic 3D modeling and rendering tasks
- Suitable for entry-level Blender users
Tradeoffs to know
- Limited VRAM for complex scenes
- Not ideal for high-resolution rendering
Who should choose it
- Cost-effective for entry-level Blender projects
- Reliable performance for basic tasks
Compare GTX 1630 to…
Pick another GPU to see a side-by-side comparison.
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