Quadro RTX 4000 for Blender
Turing GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.
Last updated: May 26, 2026
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2,168
Entry-level speed — fine for learning and lighter scenes.
8 GB
Enough for moderate scenes; heavy assets may push against the limit.
2,304
Lower core count — adequate for lighter rendering workloads.
Turing
Older architecture — introduced hardware ray tracing for NVIDIA GPUs.
416 GB/s
Moderate bandwidth — sufficient for standard rendering workloads.
1545 MHz
Lower clock speed — typical of older or workstation-class GPUs.
OptiX, CUDA
OptiX is typically the fastest option; CUDA provides a reliable fallback.
160 W
Relatively efficient — manageable in most desktop builds.
2018
More technical details
Core specs
- Tensor cores: 288
- RT cores: 36
- Base clock: 1005 MHz
- Process size: 12 nm
Memory specs
- Memory type: GDDR6
- Memory bus: 256-bit
Benchmark performance
This chart estimates how many seconds this GPU takes to render one frame of each standard Blender benchmark scene, so you can compare practical rendering speed at a glance.
These are single-frame estimates derived from Blender Open Data benchmark medians at the scene sample counts, not full-animation render times or guarantees for every real project.
View Blender Open Data sourceIs Quadro RTX 4000 good for Blender?
A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.
What stands out
- Turing Architecture
- 36 RT Cores for real-time ray tracing
- 288 Tensor Cores for AI-accelerated features
- Solid performance for mid-range rendering tasks
- Efficient memory bandwidth with 416 GB/s
Tradeoffs to know
- Limited to 8 GB VRAM, which may not suffice for high-end projects
- Released in 2018, newer models offer better performance
Who should choose it
- Reliable for mid-range rendering tasks
- Good balance of performance and features
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