UV

UniV

UniV is a toolkit for working with UV maps in Blender.

Maintained by Oxicid

Last updated: April 8, 2026

Some preparation needed

This add-on works on farms with the right setup. Review the packing steps and warnings below before submitting.

UniV preview

What It Does

Overview and common use cases for this add-on.

  • A Blender add-on that enhances the UV Editor with a variety of tools.
  • Includes operators for aligning, snapping, and stacking UV islands.
  • Aims to streamline UV editing tasks with specialized features.

Common Use Cases

  • Align edges by angle to create precise UV layouts.
  • Quickly snap UV islands to vertices, edge centers, or face centers.
  • Overlap and stack UV islands with similar geometry for efficient space usage.
  • Cut and stitch UV maps to refine and optimize texture layouts.

Getting Started

How to install and start using this add-on in Blender.

How To Install

  1. Open Blender and go to Edit > Preferences.
  2. Use the Install button to select the UniV ZIP file from your downloads.
  3. Enable the add-on by checking the box next to its name.
  4. Save preferences to keep the add-on enabled for future sessions.

First Steps After Installing

  • Open the UV Editor in Blender.
  • Use the UniV panel to choose tools like Align Edge by Angle or Quick Snap.
  • Experiment with stacking and stitching to optimize your UV layout.

Using On A Render Farm

What render farm submitters need to know before sending jobs.

We could not inspect this add-on's code. Install it on your farm workers and run a single-frame test job before committing to a production render.

Background Rendering
Worker Install
External Files

Scene Prep Checklist

Complete these steps before uploading your scene to a render farm.

  1. 1

    Install the same add-on version on every render worker

    Required
  2. 2

    Confirm all external tools are available on render workers

    Required
  3. 3

    Upload all external textures, presets, and asset files

    Required
  4. 4

    Test that the add-on works without internet on a worker

    Recommended
  5. 5

    Run a 1-frame test render on the farm before full submission

    Recommended

Things To Watch Out For

  • Network-related code was detected. Any online lookups, licensing checks, or downloads should be tested before relying on farm execution.
  • Subprocess or external executable calls were detected. External binaries may not exist on remote workers by default.
  • Local path or asset-library signals were detected. Paths that work on the artist machine can still fail on remote workers.

Common Mistakes

  • Forgetting to upload local assets or helper files to the render farm.
  • Assuming the add-on will work without testing headless rendering first.
  • Not verifying that external tools are available on all render workers.

Recommended Workflow

  • Open the scene in Blender and perform any interactive setup steps.
  • Save the file and run a small background render locally to test.
  • Upload all necessary files and run a test render on the farm.
  • Ensure the add-on and any external tools are installed on all workers.

Worker Node Setup

For render farm administrators: what each render node needs to run this add-on.

Install the same version of UniV on all render workers. Ensure that any external tools or binaries required by the add-on are available on each worker.

Must be installed on each worker

More Context

Blender Addon for UV Editor which aims to cover all sorts of operators for working with UV

Quick Snap - allows you to transform an island or geometry elements by Vertex, Edge Center and Face Center. There are two methods of calling the operator via the keys:

Weld - [W] connects selected vertices by common vertexes, if there is nothing to connect, it works as Stitch

Alt+Weld Button - connect by distance

Stitch - [Shift+W] connects islands to each other, preserving the islands' proportions. When called via keymap with sync enabled, the target island becomes the closest:

Stitch with padding

Unwrap - differs from the built-in operator in that it unwrap inplace.

Relax - combination of minimize stretch and unwrap borders.

Cut - [C] - sets mark seams by border selection and at the same time expands the island

Quadrify - [E] align selected UV to rectangular distribution

Straight - [Shift+E] straighten selected edge-chain and relax the rest of the UV Island

Copy to Layer - copy coordinates between uv-channels

Adjust & Normalize - sets a uniform texel

Flatten - convert 3d coords to 2D from uv map

Focus - [F] improved focusing, which frames the focussed elements.

Crop - proportional tile filling

Fill - it is similar in everything with Crop, but without preserving the proportions

Orient - orients islands along the axes, maximally filling the area according to the boundbox. In a 3D viewport, it .

Orient3D - orients islands according to world coordinates.

Align - straightens, moves islands or vertices, places a 2D cursor on bound boxes, etc.

Sort - sorts islands, also aligns for more compactness.

Distribute - similar to Sort, but the goal is to arrange the islands evenly according to the original position

Random - randomly transforms islands to break down repetitive patterns.

Linked - [Ctrl+Shift+Mouse Scroll] - Select Linked

Cursor - Select by Cursor

Border - Select border edges

Border by Angle - Select border edges by angle from 2D

Inner - Select inner edges by mark sharps, angle

Square - Select square, horizontal or vertical island

SyncUVToggle - [~] toggle sync mode with element selection preserve

SplitUVToggle - [Shift+T] open, close, toggle UV or 3D View area

There is much more to UniV operators than you might think at first glance. Many operators are context-dependent, for example, on Sync state, selection mode (Verts, Edge, Face and Islands), as well as on pressed Ctrl, Shift, Alt (CSA) keys and combinations thereof.

That is, before pressing the LMB button press CSA, then other modes of the operator are called. And these modifications are subject to a certain logic, which in most cases works:

But you don't have to use the CSA keys, because a panel appears in the lower left corner where you can change the properties

Also, the addon doesn't impose its hotkeys on you, but you can easily enable them in Settings->Extensions->UniV->Keymaps. But some operators due to their specificity can be called only through keymaps (QuickSnap, SplitUVToggle, SyncUVToggle).

The addon is free, but you can support the author and purchase this addon from Blender Marketplace

Extension Score

59

How well this add-on fits a render farm workflow.

Renderjuice Tested

No data available

Render Farm Readiness
64
Maintenance Health
25
Documentation Quality
90
Community Trust
50
Install Complexity
80

Quick Facts

Version
3.9.8
Compatibility
Blender 4.2.0 to 5.1.10
Downloads
80029
Published
Wednesday 28th, August 2024 - 20:03
Licenses
SPDX:GPL-3.0-or-later

Declared Permissions

  • files: Creates and updates icon files in the add-on directory

Activity & Trust

Extension updated: Saturday 1st, November 2025 - 20:14

renderjuice

© Renderjuice 2026 All rights reserved.