UniV
UniV is a toolkit for working with UV maps in Blender.
Maintained by Oxicid
Last updated: April 8, 2026
Some preparation needed
This add-on works on farms with the right setup. Review the packing steps and warnings below before submitting.
What It Does
Overview and common use cases for this add-on.
- A Blender add-on that enhances the UV Editor with a variety of tools.
- Includes operators for aligning, snapping, and stacking UV islands.
- Aims to streamline UV editing tasks with specialized features.
Common Use Cases
- Align edges by angle to create precise UV layouts.
- Quickly snap UV islands to vertices, edge centers, or face centers.
- Overlap and stack UV islands with similar geometry for efficient space usage.
- Cut and stitch UV maps to refine and optimize texture layouts.
Getting Started
How to install and start using this add-on in Blender.
How To Install
- Open Blender and go to Edit > Preferences.
- Use the Install button to select the UniV ZIP file from your downloads.
- Enable the add-on by checking the box next to its name.
- Save preferences to keep the add-on enabled for future sessions.
First Steps After Installing
- Open the UV Editor in Blender.
- Use the UniV panel to choose tools like Align Edge by Angle or Quick Snap.
- Experiment with stacking and stitching to optimize your UV layout.
Using On A Render Farm
What render farm submitters need to know before sending jobs.
We could not inspect this add-on's code. Install it on your farm workers and run a single-frame test job before committing to a production render.
Scene Prep Checklist
Complete these steps before uploading your scene to a render farm.
- 1
Install the same add-on version on every render worker
Required - 2
Confirm all external tools are available on render workers
Required - 3
Upload all external textures, presets, and asset files
Required - 4
Test that the add-on works without internet on a worker
Recommended - 5
Run a 1-frame test render on the farm before full submission
Recommended
Things To Watch Out For
- Network-related code was detected. Any online lookups, licensing checks, or downloads should be tested before relying on farm execution.
- Subprocess or external executable calls were detected. External binaries may not exist on remote workers by default.
- Local path or asset-library signals were detected. Paths that work on the artist machine can still fail on remote workers.
Common Mistakes
- Forgetting to upload local assets or helper files to the render farm.
- Assuming the add-on will work without testing headless rendering first.
- Not verifying that external tools are available on all render workers.
Recommended Workflow
- Open the scene in Blender and perform any interactive setup steps.
- Save the file and run a small background render locally to test.
- Upload all necessary files and run a test render on the farm.
- Ensure the add-on and any external tools are installed on all workers.
Worker Node Setup
For render farm administrators: what each render node needs to run this add-on.
Install the same version of UniV on all render workers. Ensure that any external tools or binaries required by the add-on are available on each worker.
More Context
Blender Addon for UV Editor which aims to cover all sorts of operators for working with UV
Quick Snap - allows you to transform an island or geometry elements by Vertex, Edge Center and Face Center. There are two methods of calling the operator via the keys:
Weld - [W] connects selected vertices by common vertexes, if there is nothing to connect, it works as Stitch
Alt+Weld Button - connect by distance
Stitch - [Shift+W] connects islands to each other, preserving the islands' proportions. When called via keymap with sync enabled, the target island becomes the closest:
Stitch with padding
Unwrap - differs from the built-in operator in that it unwrap inplace.
Relax - combination of minimize stretch and unwrap borders.
Cut - [C] - sets mark seams by border selection and at the same time expands the island
Quadrify - [E] align selected UV to rectangular distribution
Straight - [Shift+E] straighten selected edge-chain and relax the rest of the UV Island
Copy to Layer - copy coordinates between uv-channels
Adjust & Normalize - sets a uniform texel
Flatten - convert 3d coords to 2D from uv map
Focus - [F] improved focusing, which frames the focussed elements.
Crop - proportional tile filling
Fill - it is similar in everything with Crop, but without preserving the proportions
Orient - orients islands along the axes, maximally filling the area according to the boundbox. In a 3D viewport, it .
Orient3D - orients islands according to world coordinates.
Align - straightens, moves islands or vertices, places a 2D cursor on bound boxes, etc.
Sort - sorts islands, also aligns for more compactness.
Distribute - similar to Sort, but the goal is to arrange the islands evenly according to the original position
Random - randomly transforms islands to break down repetitive patterns.
Linked - [Ctrl+Shift+Mouse Scroll] - Select Linked
Cursor - Select by Cursor
Border - Select border edges
Border by Angle - Select border edges by angle from 2D
Inner - Select inner edges by mark sharps, angle
Square - Select square, horizontal or vertical island
SyncUVToggle - [~] toggle sync mode with element selection preserve
SplitUVToggle - [Shift+T] open, close, toggle UV or 3D View area
There is much more to UniV operators than you might think at first glance. Many operators are context-dependent, for example, on Sync state, selection mode (Verts, Edge, Face and Islands), as well as on pressed Ctrl, Shift, Alt (CSA) keys and combinations thereof.
That is, before pressing the LMB button press CSA, then other modes of the operator are called. And these modifications are subject to a certain logic, which in most cases works:
But you don't have to use the CSA keys, because a panel appears in the lower left corner where you can change the properties
Also, the addon doesn't impose its hotkeys on you, but you can easily enable them in Settings->Extensions->UniV->Keymaps. But some operators due to their specificity can be called only through keymaps (QuickSnap, SplitUVToggle, SyncUVToggle).
The addon is free, but you can support the author and purchase this addon from Blender Marketplace
Extension Score
59How well this add-on fits a render farm workflow.
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Quick Facts
- Version
- 3.9.8
- Compatibility
- Blender 4.2.0 to 5.1.10
- Downloads
- 80029
- Published
- Wednesday 28th, August 2024 - 20:03
- Licenses
- SPDX:GPL-3.0-or-later
Declared Permissions
- files: Creates and updates icon files in the add-on directory